Strategy Guide

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Easy 30 Saves Note

Go to your journal and save the game. Do not exit the save menu; just keep choosing 'Yes' to save repeatedly.

Easy 50 Finger Whistle Note

Go into your house and press R(50). It does not matter if your animal is near you or not.

Easy 10,000 Step Note

Go into your house and set your character against a wall. Keep the Analog-stick held so that your character walks against that wall. If you are facing the top wall, set up the Analog-stick so that it stays in the up position. This will take some time, but you can get rid of the pedometer at the beginning of the game.

Move your character to the bottom-left corner of your house (time does not pass in the house). Then, use a rubber band around the part of the controller where you would leave your left hand. Then, just pull the rubber band over the control stick. This works better with a smaller rubberband. This should make your character run against the bottom-left wall, and leave you free while you get the note.

Easy First Shipping Note

Go to your shipping box and get a nearby log. Put the log in the shipping box and you will get the First Shipping Note.

Happiness Notes

You will get a Note for the following events:

    1. First Step Note: When you get the pedometer
    2. First Shipping Note: Ship your first item
    3. 10,000 Step Note: Get 10,000 steps on your pedometer
    4. Cooking Note: After cooking your first meal
    5. Island Note: First time you visit the island
    6. Rock Climber Note: First time scaling Mt. Moon
    7. Underground Lake Note: At the first underground level in Lake Mine
    8. Night Owl Note: Stay up until dawn (6 a.m.)
    9. Rain Note: Work 10 hours non-stop in the rain
    10. Sun Note: Work 10 hours non-stop in the sun
    11. Stationary Note: Do not use the controller for awhile
    12. Lonley Wolf Note: Do not talk to anyone all day
    13. Whistle Note: Whistle 50 times
    14. Limitation Note: Have zero stamina and faint
    15. Hustle-and-Bustle Note: Meet 35 villagers
    16. Poor Note: Have 1G or less in the morning
    17. Lucky Note: Find more than 1,000G in coins in the ground
    18. High Spirit Note: Drink 10 sodas
    19. Birth of Life Note: Have one of your barn animals give birth
    20. Owner of Monther Earth Note: Own 10 or more divisions of land
    21. Snow Note: Work 10 hours non-stop in the snow
    22. Fodder Note: Cut the grass 20 times
    23. Brushing Note: Groom your livestock 20 times
    24. Egg Note: Ship 10 eggs
    25. Milking Note: Ship 10 jugs of milk
    26. Shearing Note: Ship 10 pieces of wool
    27. Dyeing Note: Ship a colored yarn ball
    28. Gem Note: Ship one gem of any kind
    29. Calling Animals Note: Ring the bell 20 times
    30. Cultivation Note: Till 1 squares of land
    31. Big Eater Note: Eat 50 meals
    32. Woodcutter Note: Cut down 20 trees or stumps
    33. Cloud Note: Work 10 hours on a cloudy day
    34. Garbage Can Note: Throw away garbage 20 times
    35. Weed Note: Pull 1 weed
    36. Gardening Note: Have five flowers blooming at once
    37. Forest Note: Plant any tree
    38. Destruction Note: Crush 20 stones, rocks, stakes etc.
    39. Diary Note: Save in the diary 30 times
    40. Cock-A-Doodle-Doo Note: Win the Chicken Festival
    41. Moo Note: Win the Cow Contest
    42. Baa Note: Win the Sheep Contest
    43. Horse Note: Win the Horse Race
    44. Bow-Wow Note: Have three hearts on your dog
    45. Oink-Oink Note: Ship a truffle
    46. Fire Prevention Note: Put out a bonfire
    47. Lost Child Note: Find Meryl and Tim in an event
    48. Mole-Whacking Note: Whack 10 moles
    49. Bluebird Note: Get the blue feather
    50. Wedding Day Note: Get married
    51. Stork Note: Be pregnant or get your wife
    52. Baby is Born Note: Have a baby or have a baby with your wife
    53. You Can Walk Note: For your baby's first steps
    54. Spring Footsteps Note: Attend the New Years Festival
    55. Egg Dish Note: Attend the Egg Festival
    56. Spring Fragrance Note: Attend the Flower Festival
    57. Blue Sea, White Clouds Note: Win the Beach Festival Swimming Competition
    58. Boat Sailing Note: Attend the Star Festival
    59. Firefly Flower Note: Attend the Firefly Festival
    60. Fireworks Note: Attend the Fireworks Festival
    61. Moon Viewing Note: Attend the Moonlight Festival
    62. Harvest Note: Attend the Harvest Festival
    63. Pumpkin Note: Attend the Pumpkin Festival
    64. Flame Note: Attend the Fire Festival
    65. Popular Note: Get 5 or more cakes on the Thanksgiving Festival
    66. Starlight Note: Attend the Starry Night Festival
    67. New Year's Sunrise Note: See the first sunrise of the year
    68. Full Bloom Flowers Note: Ship every type of flower and herb
    69. Treasure Hoard Note: Ship every type of ore (including Limestone)
    70. Animal Kingdom Note: Have 8 barn animals and 5 chickens
    71. Book Note: Read all the books in the library (change in Fall)
    72. Super Chef Note: Unlock 1 or more recipes (purchase utensils)
    73. Second House Note: Construct a second house
    74. Expert Angler Note: Catch every type of fish
    75. Master Angler Note: Catch 1 or more fish (any kind)
    76. Rubber Boots Note: Catch 10 pieces of garbage
    77. Wild Note: When a wild animal with 4 hearts visits your house (not Dolphin)
    78. Art Note: Get a picture and aging pot
    79. Very Rich Note: Have more than 100,000G
    80. Flower Girl Note: When Nina gives you a present
    81. Explosive Girl Note: When Ann gives you a present
    82. Apron Girl Note: When Ellen gives you a present
    83. Talented Girl Note: When Maria gives you a present
    84. Night Moon Girl Note: When Eve gives you a present
    85. Girl with Glasses Girl Note: When Gina gives you a present
    86. Princess Note: When Dia gives you a present
    87. Waitress Note: When Katie gives you a present
    88. Ponytail Note: When Gwen gives you a present
    89. Heartfelt Note: When Lyla gives you a present
    90. Cowboy Note: When Blue gives you a present
    91. Social Craftsman Note: When Joe gives you a present
    92. Cool Craftsman Note: When Kurt gives you a present
    93. Doctor Note: When Alex gives you a present
    94. Patissier Note: When Carl gives you a present
    95. Master Pick-Up Artist Note: When Dan gives you a present
    96. Fisherman Note: When Ray gives you a present
    97. Traveler Note: When Basil gives you a present
    98. Male Note: When Bob gives you a present
    99. Shy Guy Note: When Louis gives you a present
    100. Meek Heart Note: Collect 99 Happiness Notes
Rewards

Collect the indicated number of Notes to unlock the corresponding reward:

    5 Notes: Marimba
    10 Notes: Timpani
    15 Notes: Harp
    20 Notes: Piano
    25 Notes: Violin
    30 Notes: Cello & Powerberry
    35 Notes: Flute
    40 Notes: Acoustic Guitar
    45 Notes: Trumpet
    50 Notes: H. Goddess Revived
    99 Notes: Final Event
Shops

Successfully complete one of the following tasks to unlock the corresponding shop:

    Why game have hack cheat code. Atelier Saibara Clay Shop: Ship a load of Good Clay.

    Blacksmith: Ship Ores (Rare Ore recommended) until the blacksmith shows up. The hours of operation are 6 a.m. to 6 p.m. It is closed Wednesdays and holidays. It is occupied by Tai, Tim, and Bob . You can craft jewelry and upgrade tools here.

    Café Callaway: Meet Carl and Eve, then wait one month. The hours of operation are 9 a.m. to 6 p.m. It is closed Tuesdays and holidays. It is occupied by Carl and Katie. Various sweets are sold here. The inhabitants are also possible spouses.

    Flower Bud Library: Wait until mid-spring in year one.

    Hearty Lyla: Ship gift items such as Clay, Flowers, and Blue Berries.

    Moonlight Café: Meet Duke, then wait until summer.

    Paradise Orchard: Meet Roland and Dan, then plant one grape tree.

    Perch Inn: Meet Doug, then wait until summer.

    Sanitarium: Ship 30 Herbs and get Alex to 1 heart or more.

Dia and Gina

Ship 30 Herbs to have Dia and Gina appear in town.

Duke, Gwen, and Doug

Attend the Spring Horse Race on Spring 17 to have Duke, Gwen, and Doug appear in town.

Henry

Plant three Fruit Trees to have Henry appear in town.

Louis

Attend the Fireworks Festival on Summer 24 to have Louis appear in town.

Lyla

Place a flower in the blue shipping bin in the square on Spring 22. Then, attend the Flower Festival the next day to have Lyla appear in town.

Maria

Go to a festival to have Maria appear in town.

Meryl

Become friends with Ronald to have Meryl appear in town.

Nami

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Attend the Swimming/Ocean Festival on Summer 3 to have Nami appear in town. Nami the 'Weather Girl' will not move into Flowerbud Village, but she will appear around the square where Dan, Louis, and several wild animals can be found. Note: You cannot marry her this time.

Ronald

Plant one Fruit Tree to have Ronald appear in town.

Saibara

Ship one Good Clay to have Saibara appear in town.

Tai and Tim

Ship one Copper, Silver, and Gold Ore from the Mine to have Tai and Tim appear in town.

Kissing

When you have about ten hearts and there is a festival where you go with a date, you will go to a place where lovers chat. You will talk, then you will kiss the man or woman of your dreams.

Marriage

To get the Blue Feather (proposal item), you must have at least 30 Musical Notes, get a level 3 home from Woody, and get a double bed from Woody. You will get it from Mayor Theodore, and will be able to marry the man or woman of your dreams.

Absences

The following people will be absent at one time or another: Tim, Gwen, Katie, Carl, Basil, and Kolulu.

Refill stamina

Make Toadstool Saute (Butter + Toadstool + Frying Pan) and eat it to fully restore your stamina.

Level 3 Bag

Become friends (at least two hearts) with Martha and bring her wool.

Level 3 House

Become friends (at least one heart) with Joe, Kurt, or Woody.

Level 4 House

Get Kurt, Woody, or Joe at five hearts or higher.

Aging Pot

Become friends with Saibara (2 or 3 hearts) and he will ask you to go talk to the mayor. The mayor will then teach you how to make Potato Gratin. After that, go back to Saibara's house and he will give you the Aging Pot, which is used to make sodas.

Chickens

Purchase an egg from Blue Sky Ranch for 120G instead of buying a chicken for 1200G. Just wait for the egg to hatch and the chick to grow.

Fishing pole

Talk to Ray to get a new fishing pole.

Strawberries

Ship 30 Cabbages.

OnlineMore land for sale

Become friends (at least one heart) with the Mayor.

Easy money

Make sure the only thing you have in your rucksack is a hammer. Go to Moonlight Cave (near the doctor's office) and look for a hole in the ground somewhere. Go to it, and a message will appear asking if you would like to go in. Select 'Yes'; you will be at sub-level 2. You should see some bluish crystals and some black stones. Hit all of the crystals with X. If you find some gold, Rare Ore, or stones, keep it. Fill your rucksack, then go to the stairs and exit the cave. Put all your finds into the Shipping Box. This trick works better with Lake Cave and if you only take Rare Ores and stones from there. Note: You will get low on energy and must find a way to restore it. Additionally, go up to the mountain every day and look for green medicine plants. They are worth 100G each. The purple ones are worth only about 35G.

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This trick requires a Pot and an Aging Pot. First, go to the Blue Sky Ranch and buy an egg for 120G. Then, go home and use the Pot with the egg to make a Boiled Egg. Use the Boiled Egg with the Aging Pot to create a Deviled Egg. The Deviled Egg can be sold for 250G, which is a 130G profit. Do this to five eggs to get an extra 650G profit. The more money you spend on eggs, the more of a profit you will make.

Find Gold or Amethyst Ores in the cave by Jamie's Ranch. Then, go to the place where the old man changes Ores into accessories. Talk to him and select the 'Accessories' option. You will see two pictures of a ring and a brooch. It will cost some money, but select the 'Ring' option. It will take two days for him to make it out of the Ore. Return and get it in two days, then put it in your shipping bin to get 1,000G. The more expensive the jewel, the more money you will get for the accessory.

In the Fall, go to the sign that reads 'Harvest Goddess Spring'. Instead of turning towards it, turn the other way. Look for a blue flower called a Blue Mist Flower. Once you get it, ship it and you will get 500G.

Go to where the Seed Shop is located and look around. There should be some stakes that you can pick up and sell for 30G each.

Sanitarium

Ship thirty herbs total and have Alex at one heart to unlock the Sanitarium. It is open from 6 a.m. to 7 p.m., but is closed on holidays. Its inhabitants are Gina and Dia. The sanitorium sells nothing, but is needed for two of the potential brides to move into town. You can visit it to woo Gina, and Dia is very seldom found outside its walls.

Saving the Harvest Goddess

As you slowly collect Magical Notes over time, the Harvest Goddess Spring will become more vibrant (more animals, flowers, lights, etc.). Each time you collect 5 Notes you will get a new musical instrument or other reward. Once you collect 50 Notes, all these instruments will come together and make music that wakes the Harvest Goddess.

Better milk

To get better milk, do not put the fodder in the bin; feed it directly to them. Make sure that you milk your cows after you talk, and brush them, for a higher chance of special milk. Also, let them graze in the fields as often as possible.

Library

It opens in mid-spring of Year 1. The hours of operation 9 a.m. to 6 p.m. It is closed Mondays and holidays. It is occupied by Maria. The library has various books for you to read and research. Maria is a possible spouse.

Prevent people from moving into town

Become good friends with Theodore (three or more hearts), then go to Woody. He will allow you to buy land that future stores will be built upon. Buy it and the store owners can never open up a store. Note: You cannot sell the land once you buy it.

Energy in Moonlight Mine

Eat the Pontata Roots that you find while digging in the Moonlight Mine to keep your energy up.

Go down faster in the caves

When you go in a cave, hold Z at all times while you are running on top of the holes in the floor to decrease the chance of being sent up and go to a floor lower than normal. For example, if you are on floor 84 and you step on a hole without holding Z, you may go to floor 90. However, if you hold Z, the same hole would take you to floor 91.

Smoke

In the cave by Jamie's ranch, when you hit the rocks crystal smoke will come out of them. The yellow smoke makes you move faster. The orange smoke freezes you. Black smoke gets in your eyes so that the area of light around you gets smaller. Purple smoke confuses you (you may move in the opposite direction). Pink smoke makes your stamina go up. White smoke disables the effect of the other types of smoke.

Power Berries

Power Berries are received in the following ways:

    Horse race: Get a horse to five or six hearts worth of affection, then enter it in the Spring or Fall horse race. Win that race to get a Power Berry.

    Beach festival: Win the swimming competition for the first time to get a Power Berry.

    Pumpkin festival: Make sure you ship a pumpkin in the week before the Pumpkin festival. On the day of festivities you will get a Power Berry from the Mayor.

    30 Notes: Obtain 30 Musical Notes and visit the Harvest Goddess Spring to get a Power Berry. Make sure you have seen every event for every five Notes before as well, or you will need to keep entering until you catch up.

    Moonlight Mine: Reach the 100th floor of the Moonlight Mine to get a Power Berry from Tim.

Wrong description

When you attend the Flame Festival and get the Flame Note, go to the 'Notes' menu. When you scroll over the Note, it will read 'Obtained while at the Firefly Festival'.

Special areas in Lake Cave
    Level 5: Moonstones in every crystal
    Level 10: There is no obvious way down from this floor. If you hit level 10 and want to continue you must either climb back up to level 1 and try again, or find the stairway.
    Level 15: All crystals here contain amethysts
    Level 20: The popular stone in the aquamarine
    Level 25: Topaz fills the crystal on this level
    Level 30: You find sapphires everywhere
    Level 35: Emeralds are scattered throughout this level
    Level 40: Rubies
    Level 45: Limestone
    Level 50: Rare and expensive diamonds
Special areas in Moonlight Mine
    Level 2: Filled with Good Clay
    Level 22: Good floor to obtain Amethysts
    Level 44: Good chance to find Rare Ore
    Level 55: Good place to find Amethysts
    Level 66: You can find many Aquamarine Gems here
    Level 77: Find Diamonds without traveling to the Lake Cave
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Hidden green flowers

Search the following locations to find the hidden green flowers:

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Yellow Flower stage

    Bloom all white flowers in the first area to find a green flower.

    Bloom all white flowers in the second area to find a green flower.

    Search behind a rock on the rear of the tree at the end to find a green flower.

Red Flower stage

    Bloom all flowers before going through the stone wall, and a green flower will appear.

    After the rock wall opens, bloom all the red flowers in that area, then all the yellow flowers. A green flower will appear on a sort of rocky outcropping.

    Enter the last area with the three formations surrounding the larger center one. Do not follow the blue flowers. Instead, go left around the edge of the canyon. Go past the blue flowers, look towards the mountain, and follow the path going up the mountain to find a green flower.

Pink Flower stage

    Bloom all flowers in the starting area to find a green flower.

    Stay to the left in the canyon, and enter the cave. Keep to the left to find a green flower.

    After the canyon ends and before you enter the field, turn around to find a green flower.

Blue Flower stage

    Look behind the two hay bales in the distance to find a green flower.

    When charged, circle around the wagon to find a green flower.

    When charged, fly over the lit pond. A green flower will appear next to the pond.

Purple Flower stage

    Turn around when the stage begins, and go over the hill to find a green flower.

    At the field with the towers, look for the two near the back that are leaning over slightly. Bloom the white flowers under them to topple the towers. After both have fallen over, a green flower will appear.

    Turn around at the end of the maze when you see the pink speed flowers. Travel back in the opposite direction to find a green flower at the end of this path.

White Flower stage

    Find the two tallest buildings in the first main city area, then fly through the door of the one that is facing your right when entering that area. Go up to find a green flower on a rafter.

    Take the ramp on the far right when the highway splits into three ramps to enter a garage with a green flower.

    Immediately after leaving the highway, you will be in an alley with pylons. Look behind the farther air conditioning unit as the area opens up to find a green flower.

Easy 'Beginning' trophy

Find three secret flowers in any level to get the 'Beginning' trophy.

Easy 'Dream' trophy

Collect all the secret flowers in each level to get the 'Dream' trophy.

Easy 'flOw' trophy

When you are in the wind canyon in the Pink flower stage, stay to the left to reach a series of caves. Stay to the right to go through a cave with markings that resemble the creature from flOw and get the 'flOw' trophy.

Easy 'Healthy Play' trophy

Successfully complete a stage, then stay in the room for ten minutes before continuing to get the 'Healthy Play' trophy.

Easy 'Illuminator' trophy

Find the dark pool in the Blue Flower stage. Then, fly into the water when your petal is glowing to light it up and get the 'Illuminator' trophy.

Easy 'Memories' trophy

Allow the game to idle until the screensaver appears, then leave it running for three minutes to get the 'Memories' trophy.

Easy 'Palette' trophy

Reach the end of the second area in the Red Flower stage. Bloom the flowers in the open field with rock formations. The formations will create an air current. Fly into the current to change the color of your petal. Then, paint the grass with three different colors to get the 'Palette' trophy.

Easy 'Pure' trophy

Reach the end of the Purple Flower stage without getting touched by the electricity to get the 'Pure' trophy. Note: Try collecting as few flowers as possible to move slower to avoid getting touched by the electricity.

Easy 'Stars' trophy

Bloom all the flowers in the credits level to release the names and get the 'Stars' trophy.

Easy 'Urban' trophy

Fly over to turn all the areas grassy again in Level 6. Then, restore the buildings by removing the steel structures to get the 'Urban' trophy.

Easy 'Welcome Back' trophy

After playing the game at least once, set the system date ahead by one week and play again to get the 'Welcome Back' trophy.

Easy 'Wind' trophy

Activate the windmills in the Pink Flower stage, then float into them to get the 'Wind' trophy.

Trophies

Successfully complete one of the following tasks to get a trophy:

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    Memories (Bronze): Reminisce for three minutes before returning to the room.
    Palette (Bronze): Use the grass as your canvas and paint the ground with three different colors.
    Wind (Bronze): Play with the windmills and ride the wind seven times.
    Illumination (Bronze): Light a darkened pool.
    Pure (Bronze): Journey to the city unscathed.
    Stars (Bronze): Release all of the names to the sky.
    flOw (Bronze): Life could be simple..
    Nature (Silver): Bloom 10,000 flowers.
    Urban (Silver): Completely awaken the city.
    Dream (Gold): Beyond all flowers lies another room.

Additionally, there are four secret trophies:

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    Welcome Back (Bronze): Play the game after a week-long break.
    Healthy Play (Bronze): Take a ten minute break between any dreams.
    Beginning (Bronze): The dream has just started..
    Discovery (Bronze): Find and bloom a secret flower.