The following are known Game Genie Codes for Double Dragon on Nintendo Entertainment System (NES).

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  1. Freeze The Timer Countdown
    AAUNYLPA
  2. Start Game With 1 Life
    AEUTLZZA
  3. Start Game With 6 Lives
    IEUTLZZA
  4. Start Game With 9 Lives
    AEUTLZZE
  5. More Energy For Player 2 Or The CPU
    XTKNXEZK
  6. More Energy For Player 1
    XTKYOEZK
  7. Timer Will Count Down Fast
    AZUYZLAL
  8. Timer Will Count Down Super-Fast
    APUYZLAL
  9. No Enemies
    III000
  10. Enemies Will Not Fight Back
    IIIEOO
    Note: This code allows you to fight enemies without fear of retaliation. Be careful not to knock enemies outside of the screen as you will not be able to progress if they are still alive. Also, if you turn your back and walk away they sometimes will approach you and you can get them back on the screen that way.
  11. Slow Motion
    KOTKOK
  12. Enemies And Billy Are Invisible
    NOTZEY
  13. Psychedelic Music And Some Sound Is Messed Up
    ANGEIS
  14. No Sound
    ZOLAZO
  15. Flying Code
    NAYZEY
    Note: Enemies fly away when killed and Billy may also fly away which is not good as well as some enemies bounce.
  16. Enemies Are Stronger And Fall As If Falling Off A Cliff
    NEYZEY
  17. Stronger Enemies (They Can Take More Punishment And Give It Back As Well)
    PEYZEY
  18. Enemies Slowly Rise To Their Death
    IIIZEY
  19. Only Punching Affects Enemies And Billy
    GGGZEY
  20. What Happened To Billy!?
    SIZZYY
  21. Billy And Enemies Fall Hard To The Ground When Knocked Down
    POTZZY
  22. Billy Disappears When Hit And Reappears At A Different Location
    EEIIOY
    Note: Dynamite is also useless.
  23. Teleporting Billy
    GIPSSY
    Note: Enemies disappear at times and it is very hard to enter doors.
  24. Gliding Billy
    SISSSY
  25. Switches Places Of Energy, Time, Etc.
    PIKKYY
  26. Enemies Are Easier To Kill And So Is Billy
    UTTXXX
  27. Enemies Get Sucked Into The Air When Hit (Be Careful This May Happen To Billy As Well)
    PTTXXX
  28. Infinite Lives
    EEUTLZZE
  29. More Energy For Player 1
    TKYOEZK
  30. Mode A Much More Power
    NYNLPE
  31. Gain Hearts Very Quickly
    VKKYXLVT
  32. Don’t Gain Any Hearts
    SXSNKLSA
  33. Stronger Lindas
    ZUPPIL
  34. Weaker Lindas
    TEPPIL
  35. Start With 2 Hearts, Start At Level 1 End Boss
    PEXTIZAA
  36. Start With 3 Hearts, Mid-Level 1
    ZEXTIZAA
  37. Start With 4 Hearts, Mid-Level 1
    LEXTIZAA
  38. Gain A Heart Everytime You Hit An Enemy
    EKINNL
  39. Disable Level 4 Wall Trap
    NYZSIU
  40. Williams Has Half As Much Life
    TEAOIL
  41. Williams Has 1 Half Times As Much Life
    YEAOIU
  42. Williams Has Twice As Much Life
    IOAOIL
  43. Rowper Has Half As Much Life
    AEPPPL
  44. Rowper Has 1 Half Times As Much Life
    YEPPPU
  45. Rowper Has Twice As Much Life
    IOPPPL
  46. Linda Has Half As Much Life
    AEPPIL
  47. Linda Has 1 Half Times As Much Life
    YEPPIU
  48. Linda Has Twice As Much Life
    IOPPIL
  49. Chin Has Half As Much Life
    ZEPOPU
  50. Chin Has 1 Half Times As Much Life
    YOPOPU
  51. Chin Has Twice As Much Life
    AUPOPL
  52. Abobo Has Half As Much Life
    ZEPOIU
  53. Abobo Has 1 Half Times As Much Life
    YOPOIU
  54. Abobo Has Twice As Much Life
    ZXPOIU
  55. Willie Has Half As Much Life
    ZOZPPU
  56. Willie Has 1 Half Times As Much Life
    ZKZPPU
  57. Willie Has Twice As Much Life
    ANZPPU
  58. Jimmy (Final Boss) Has Half As Much Life
    ZUAOPU
  59. Jimmy (Final Boss) Has 1 Half Times As Much Life
    EKAOPL
  60. Jimmy (Final Boss) Has Twice As Much Life
    NNAOPU
  61. Enemies Duck 12% of The Time, Every 8 Seconds
    YOEUALLE
  62. Only 2 Hits Needed Before You Can Uppercut Enemies
    PAVUELZA
  63. Stage Select
    ?EXVGYAA
    ?AVNLGAA
    Modifiers
    • P: Stage 2
      P
    • Z: Stage 3 (1st Half)
      P
    • Z: Stage 3 (2nd Half)
      Z
    • L: Stage 4
      P
    • L: Ending
      Z
  64. Weapon Modifier When Picking Up A Weapon
    OXVXKEPX
    ?EVXSEYA
    Modifiers
      Note: These are graphically off at times.
    • A: Golf Club
    • P: Throwing Knife
    • Z: Whip
    • L: Dynamite
    • G: Barrel
    • I: Boulder
    • T: Box
  65. Gain A Heart For Every 100 Heart Points
    AOKNELEP
  66. When You Gain A Heart, The Heart Counter Resets To 900 Heart Points Instead of 0
    PEKNSLAE
  67. Defeat Enemies And Bosses By Knocking Them Down Once
    SLNPAXSO

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Code Indexes for Nintendo Entertainment System (NES)

Double Dragon Advance
In homage to the film Way of the Dragon, the cover depicts Billy and Jimmy in a fighting pose in the same way as the promotional shot of Bruce Lee and Chuck Norris (respectively).
Developer(s)Million
Publisher(s)Atlus
Designer(s)Muneki Ebinuma
SeriesDouble Dragon
Platform(s)Game Boy Advance
Release
  • JP: March 5, 2004
Genre(s)Beat 'em up
Mode(s)Single player, Two player Cooperative

Double Dragon Advance[a] is a 2003side-scrolling beat-em-up released for the Game Boy Advance. It was published by Atlus and developed by Japanese studio Million. It is a remake of the 1987arcade gameDouble Dragon and incorporates elements from its sequels and home versions.[1]

Gameplay[edit]

A screenshot of the 1-Player Double Dragon mode, with the player taking control of Billy.

Like in the original arcade game, the player takes control of martial arts masters Billy Lee, or his brother Jimmy, as they fight their way against the members of the Shadow Warriors in order to rescue Billy's girlfriend Marian. Double Dragon Advance can be played alone or with another player via a Game Link Cable. A third game mode allows a single player to play the game as both Lee brothers, with one character being controlled by the player while the other stands idle until the player switches character. There is also a Survival Mode in which the player must defeat as many adversaries possible in a single life.

All of the player's techniques from the original arcade game are featured, as well as several new ones based on later arcade and console versions (such as the Hyper Uppercut and the Hyper Knee from the NES version of The Revenge), as well as other beat-'em-ups by Technos such as Renegade and The Combatribes (like the sit-on-punch and the jump stomp respectively). New weapons are also added as well, including nunchakus and double kali sticks.

Four new stages were added as well, all taking place between the original stages from the arcade version. These include a Chinatown stage, a fight atop a moving truck (both inspired by Super Double Dragon), a cavern stage (similar to the one from the first NES game), and a fortress before the final stage. Most of the enemy characters from the first two arcade games are featured, along with a few new ones introduced in this version such as the Twin Tigers Hong and Huang, Kikucho, and the Five Emperors led by Raymond (a group of rival martial artists modeled after the final boss from the NES version of Double Dragon II) . Moves that could not be performed on certain enemies in the original arcade games can now be performed against them in this version such as the hair-pull on the big characters in Abobo, and Burnov.

Development and release[edit]

Former Technōs employee Muneki Ebinuma designed Double Dragon Advance, having previously worked on both Super Double Dragon and Double Dragon for Neo Geo. Ebinuma conceived Advance as a way to preserve the legacy of the original Double Dragon arcade game while making up for the perceived shortcomings of the games in the series he had worked on before. To this end, the fighting mechanics of Advance largely mirror those of the original arcade game combined with elements from the NES games and Super Double Dragon. Owing to limitations in both cartridge size and the scope of the project, the development team excised several planned features, including an extended playable prologue sequence and game modes where players could take control of either the enemy character Abobo or Marian.[1]

The Japanese version of Double Dragon Advance, released four months after the initial North American version, features a few slight changes. The Sound Test on the Option Mode is available by default and does not require a code, and a Gallery is made available on the main menu after the completing the game on the Expert setting. The Special Thanks on the end credits now mentions Bruce Lee, as well as Yoshihisa Kishimoto, the director of the Double Dragon arcade game. The game's difficulty has been rebalanced and a few minor bugs were fixed. The Japanese version's instruction manual includes additional character profiles, as well as a list of combos.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings75%[2]
Metacritic75/100[3]

Double Dragon Advance garnered generally positive reviews, with a few of the criticisms aimed at the short length of the game. Alex Navarro of GameSpot gave the game a score of 8.3 and wrote 'while (the game) may prove to be a bit too fleeting for anyone seeking a long-lasting gameplay experience and the additional gameplay modes are a bit too restrictive in the design for what they're supposed to be, the game is still great fun and is definitely worth playing through long after you've beaten it the first time'[4] Justin Leeper of Game Informer, who gave the game an overall score of 9, wrote 'It's still no 30-hour marathon, but Atlus has added a whole lot to an already-excellent beat ‘em up'.[5]

Notes[edit]

  1. ^Japanese: ダブルドラゴンアドバンスHepburn: Daburu Doragon Adobansu

Double Dragon Advance Game Genie Cheat Codes Gameboy Advance Emulator

References[edit]

  1. ^ ab'ダブルドラゴン アドバンス' [Double Dragon Advance] (in Japanese). Translated by Undaunted, Johnny. Game Kommander. 2003. Archived from the original on June 21, 2010.
  2. ^'Double Dragon Advance for Game Boy Advance'. GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-03-17.
  3. ^'Double Dragon Advance for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved 2020-03-17.
  4. ^Navarro, Alex (November 10, 2004). 'Double Dragon Advance Review'. GameSpot. Retrieved 9 August 2019.
  5. ^[1]Archived February 1, 2008, at the Wayback Machine

See also[edit]

External links[edit]

Double Dragon Advance Game Genie Cheat Codes Gameboy Advance Games

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