Double Dragon Advance Game Genie Cheat Codes Gameboy Advance
- Double Dragon Advance Game Genie Cheat Codes Gameboy Advance Emulator
- Double Dragon Advance Game Genie Cheat Codes Gameboy Advance Games
The following are known Game Genie Codes for Double Dragon on Nintendo Entertainment System (NES).
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Double Dragon Advance US Downforce US Dragon Ball GT: Transformation US Dragon Ball Z: Buu’s Fury US Dragon Ball Z: Collectible Card Game US Dragon Ball Z: Taiketsu US Dragon Ball Z: The Legacy of Goku US Dragon Ball Z: The Legacy of Goku II US Dragon Ball: Advanced Adventure US Dragon Quest Monsters: Caravan Heart JP.
- Freeze The Timer Countdown
AAUNYLPA - Start Game With 1 Life
AEUTLZZA - Start Game With 6 Lives
IEUTLZZA - Start Game With 9 Lives
AEUTLZZE - More Energy For Player 2 Or The CPU
XTKNXEZK - More Energy For Player 1
XTKYOEZK - Timer Will Count Down Fast
AZUYZLAL - Timer Will Count Down Super-Fast
APUYZLAL - No Enemies
III000 - Enemies Will Not Fight Back
IIIEOO
Note: This code allows you to fight enemies without fear of retaliation. Be careful not to knock enemies outside of the screen as you will not be able to progress if they are still alive. Also, if you turn your back and walk away they sometimes will approach you and you can get them back on the screen that way. - Slow Motion
KOTKOK - Enemies And Billy Are Invisible
NOTZEY - Psychedelic Music And Some Sound Is Messed Up
ANGEIS - No Sound
ZOLAZO - Flying Code
NAYZEY
Note: Enemies fly away when killed and Billy may also fly away which is not good as well as some enemies bounce. - Enemies Are Stronger And Fall As If Falling Off A Cliff
NEYZEY - Stronger Enemies (They Can Take More Punishment And Give It Back As Well)
PEYZEY - Enemies Slowly Rise To Their Death
IIIZEY - Only Punching Affects Enemies And Billy
GGGZEY - What Happened To Billy!?
SIZZYY - Billy And Enemies Fall Hard To The Ground When Knocked Down
POTZZY - Billy Disappears When Hit And Reappears At A Different Location
EEIIOY
Note: Dynamite is also useless. - Teleporting Billy
GIPSSY
Note: Enemies disappear at times and it is very hard to enter doors. - Gliding Billy
SISSSY - Switches Places Of Energy, Time, Etc.
PIKKYY - Enemies Are Easier To Kill And So Is Billy
UTTXXX - Enemies Get Sucked Into The Air When Hit (Be Careful This May Happen To Billy As Well)
PTTXXX - Infinite Lives
EEUTLZZE - More Energy For Player 1
TKYOEZK - Mode A Much More Power
NYNLPE - Gain Hearts Very Quickly
VKKYXLVT - Don’t Gain Any Hearts
SXSNKLSA - Stronger Lindas
ZUPPIL - Weaker Lindas
TEPPIL - Start With 2 Hearts, Start At Level 1 End Boss
PEXTIZAA - Start With 3 Hearts, Mid-Level 1
ZEXTIZAA - Start With 4 Hearts, Mid-Level 1
LEXTIZAA - Gain A Heart Everytime You Hit An Enemy
EKINNL - Disable Level 4 Wall Trap
NYZSIU - Williams Has Half As Much Life
TEAOIL - Williams Has 1 Half Times As Much Life
YEAOIU - Williams Has Twice As Much Life
IOAOIL - Rowper Has Half As Much Life
AEPPPL - Rowper Has 1 Half Times As Much Life
YEPPPU - Rowper Has Twice As Much Life
IOPPPL - Linda Has Half As Much Life
AEPPIL - Linda Has 1 Half Times As Much Life
YEPPIU - Linda Has Twice As Much Life
IOPPIL - Chin Has Half As Much Life
ZEPOPU - Chin Has 1 Half Times As Much Life
YOPOPU - Chin Has Twice As Much Life
AUPOPL - Abobo Has Half As Much Life
ZEPOIU - Abobo Has 1 Half Times As Much Life
YOPOIU - Abobo Has Twice As Much Life
ZXPOIU - Willie Has Half As Much Life
ZOZPPU - Willie Has 1 Half Times As Much Life
ZKZPPU - Willie Has Twice As Much Life
ANZPPU - Jimmy (Final Boss) Has Half As Much Life
ZUAOPU - Jimmy (Final Boss) Has 1 Half Times As Much Life
EKAOPL - Jimmy (Final Boss) Has Twice As Much Life
NNAOPU - Enemies Duck 12% of The Time, Every 8 Seconds
YOEUALLE - Only 2 Hits Needed Before You Can Uppercut Enemies
PAVUELZA - Stage Select
?EXVGYAA
?AVNLGAA
Modifiers- P: Stage 2
P - Z: Stage 3 (1st Half)
P - Z: Stage 3 (2nd Half)
Z - L: Stage 4
P - L: Ending
Z
- P: Stage 2
- Weapon Modifier When Picking Up A Weapon
OXVXKEPX
?EVXSEYA
Modifiers- Note: These are graphically off at times.
- A: Golf Club
- P: Throwing Knife
- Z: Whip
- L: Dynamite
- G: Barrel
- I: Boulder
- T: Box
- Gain A Heart For Every 100 Heart Points
AOKNELEP - When You Gain A Heart, The Heart Counter Resets To 900 Heart Points Instead of 0
PEKNSLAE - Defeat Enemies And Bosses By Knocking Them Down Once
SLNPAXSO
/disney-princess-game-boy-game-cheats.html. Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Nintendo Entertainment System (NES)
Double Dragon Advance | |
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In homage to the film Way of the Dragon, the cover depicts Billy and Jimmy in a fighting pose in the same way as the promotional shot of Bruce Lee and Chuck Norris (respectively). | |
Developer(s) | Million |
Publisher(s) | Atlus |
Designer(s) | Muneki Ebinuma |
Series | Double Dragon |
Platform(s) | Game Boy Advance |
Release |
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Genre(s) | Beat 'em up |
Mode(s) | Single player, Two player Cooperative |
Double Dragon Advance[a] is a 2003side-scrolling beat-em-up released for the Game Boy Advance. It was published by Atlus and developed by Japanese studio Million. It is a remake of the 1987arcade gameDouble Dragon and incorporates elements from its sequels and home versions.[1]
Gameplay[edit]
Like in the original arcade game, the player takes control of martial arts masters Billy Lee, or his brother Jimmy, as they fight their way against the members of the Shadow Warriors in order to rescue Billy's girlfriend Marian. Double Dragon Advance can be played alone or with another player via a Game Link Cable. A third game mode allows a single player to play the game as both Lee brothers, with one character being controlled by the player while the other stands idle until the player switches character. There is also a Survival Mode in which the player must defeat as many adversaries possible in a single life.
All of the player's techniques from the original arcade game are featured, as well as several new ones based on later arcade and console versions (such as the Hyper Uppercut and the Hyper Knee from the NES version of The Revenge), as well as other beat-'em-ups by Technos such as Renegade and The Combatribes (like the sit-on-punch and the jump stomp respectively). New weapons are also added as well, including nunchakus and double kali sticks.
Four new stages were added as well, all taking place between the original stages from the arcade version. These include a Chinatown stage, a fight atop a moving truck (both inspired by Super Double Dragon), a cavern stage (similar to the one from the first NES game), and a fortress before the final stage. Most of the enemy characters from the first two arcade games are featured, along with a few new ones introduced in this version such as the Twin Tigers Hong and Huang, Kikucho, and the Five Emperors led by Raymond (a group of rival martial artists modeled after the final boss from the NES version of Double Dragon II) . Moves that could not be performed on certain enemies in the original arcade games can now be performed against them in this version such as the hair-pull on the big characters in Abobo, and Burnov.
Development and release[edit]
Former Technōs employee Muneki Ebinuma designed Double Dragon Advance, having previously worked on both Super Double Dragon and Double Dragon for Neo Geo. Ebinuma conceived Advance as a way to preserve the legacy of the original Double Dragon arcade game while making up for the perceived shortcomings of the games in the series he had worked on before. To this end, the fighting mechanics of Advance largely mirror those of the original arcade game combined with elements from the NES games and Super Double Dragon. Owing to limitations in both cartridge size and the scope of the project, the development team excised several planned features, including an extended playable prologue sequence and game modes where players could take control of either the enemy character Abobo or Marian.[1]
The Japanese version of Double Dragon Advance, released four months after the initial North American version, features a few slight changes. The Sound Test on the Option Mode is available by default and does not require a code, and a Gallery is made available on the main menu after the completing the game on the Expert setting. The Special Thanks on the end credits now mentions Bruce Lee, as well as Yoshihisa Kishimoto, the director of the Double Dragon arcade game. The game's difficulty has been rebalanced and a few minor bugs were fixed. The Japanese version's instruction manual includes additional character profiles, as well as a list of combos.
Reception[edit]
Reception | ||||||||
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Double Dragon Advance garnered generally positive reviews, with a few of the criticisms aimed at the short length of the game. Alex Navarro of GameSpot gave the game a score of 8.3 and wrote 'while (the game) may prove to be a bit too fleeting for anyone seeking a long-lasting gameplay experience and the additional gameplay modes are a bit too restrictive in the design for what they're supposed to be, the game is still great fun and is definitely worth playing through long after you've beaten it the first time'[4] Justin Leeper of Game Informer, who gave the game an overall score of 9, wrote 'It's still no 30-hour marathon, but Atlus has added a whole lot to an already-excellent beat ‘em up'.[5]
Notes[edit]
- ^Japanese: ダブルドラゴンアドバンスHepburn: Daburu Doragon Adobansu
Double Dragon Advance Game Genie Cheat Codes Gameboy Advance Emulator
References[edit]
- ^ ab'ダブルドラゴン アドバンス' [Double Dragon Advance] (in Japanese). Translated by Undaunted, Johnny. Game Kommander. 2003. Archived from the original on June 21, 2010.
- ^'Double Dragon Advance for Game Boy Advance'. GameRankings. CBS Interactive. Archived from the original on 2019-12-09. Retrieved 2020-03-17.
- ^'Double Dragon Advance for Game Boy Advance Reviews'. Metacritic. CBS Interactive. Retrieved 2020-03-17.
- ^Navarro, Alex (November 10, 2004). 'Double Dragon Advance Review'. GameSpot. Retrieved 9 August 2019.
- ^[1]Archived February 1, 2008, at the Wayback Machine