Batman Forever – Game Genie Codes The following are known Game Genie Codes for Batman Forever on SEGA Genesis. Infinite Lives A4OA-AA9R Infinite Time CDXA-AA3N Note: Does not work in Training Mode. You Cannot Be Caught A36T-AA62 You Are Invincible Against Most Regular Attacks SB6T-AAGN Almost Invincible 3B8T-BSJY AB8T-A020 Note: Some things may still damage. Game Gear: Batman Forever Cheats Batman Forever Blueprint Gadgets To use your gadgets, press any of the combo's below. Holographic Decoy: Rotate the d-pad from Toward to Down then tap kick X-ray Goggles: away, away, toward, punch Saw Blade Launcher: away, down, toward, kick Bat Cuffs: Hold kick press down to toward Rocket Boots: away, away. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

Batman Forever
Developer(s)Probe Entertainment
Publisher(s)Acclaim Entertainment
Composer(s)Tim Follin
Geoff Follin
EngineMortal Kombat II
Platform(s)Super NES, Genesis, Game Gear, Game Boy, R-Zone, DOS
ReleaseSuper NES, Game Boy
  • JP: October 27, 1995
Sega Genesis, Game Gear
R-Zone
  • NA: 1995
  • EU: 1995
MS-DOS/Windows 95
Genre(s)Beat 'em up
Mode(s)(Genesis/PC/SNES)
Single-player
Two player co-op
(Game Boy/Game Gear/R-Zone)
Single-player

For Batman Forever on the Super Nintendo, GameFAQs has 2 cheat codes and secrets.

  1. Cheat mode: Press Left, Up, Left(2), A, B, Y at the game start screen. Change the game type to normal mode and press Start. Choose a character and press Start to display the cheat mode screen. This screen allows stage selection, access to all weapons, and control of the Riddler in the practice mode. Kill all enemies.
  2. For Batman Forever on the Genesis, GameFAQs has 3 cheat codes and secrets. You can submit new cheats for this game and help our users gain an edge.

Batman Forever is a beat 'em upvideo game based on the movie of the same name. Though released by the same publisher at roughly the same time, it is an entirely different game from Batman Forever: The Arcade Game.

Gameplay[edit]

The player plays as either Batman or Robin. There is also a fighting game mode called 'training mode' where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.

Batman Forever Sega Saturn

The controls are largely based on move lists and key sequences. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button.

The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden 'blueprint' gadgets.

There are two kinds of co-op modes in Batman Forever. Players chose between Batman or Robin. In one mode, Batman and Robin work together and cannot harm each other, although they share credits. In another mode, however, Batman and Robin can attack each other, but still need to look out for enemies and have separate credit counts. The co-op mode is not included in the Game Boy and Game Gear versions. /steam-summer-sale-game-cheat-race.html.

The Super NES and Genesis/Mega Drive versions of the game are very similar. The PC version is the same as the SNES and Genesis versions, though Batman and Robin appear in their movie attire. However, the PC version also has loading delays. The Game Boy and Game Gear versions do away with a majority of the puzzle-solving of the SNES, PC and Genesis versions and opt for a more traditional platform fighting game.

Reception[edit]

Batman Forever Sega Game Gear Cheats Xbox 360

The four reviewers of Electronic Gaming Monthly praised the Game Gear version as having graphics that are virtually identical to those of the Genesis and Super NES version, but overall dismissed the game due to poor controls, explaining that 'Punching enemies is nothing more than a delayed sequence that continues well after the enemy is dead.' They gave it a 1.25 out of 10.[2]GamePro also gave it a negative review. They remarked that the graphics are technically impressive but dull due to their lack of onscreen objects and interesting backgrounds, and concluded that 'the sluggish gameplay, mediocre graphics, and weak sounds really kick this cart to the bat curb.'[3]

Batman Sega Game

GamePro panned the Super NES version as the worst of the Super NES Batman games. They dismissed the training mode as lacking the winning elements of a decent fighting game. Commenting on the normal mode, they criticized the frustrating difficulty, particularly the lack of continues and the time limit in the third stage, and stated that the digitized sprites were done well but clash with the 'washed-out' background graphics.[4] A reviewer for Next Generation praised the look of the digitized sprites but gave the game one out of five stars, citing boring gameplay and a poor control configuration.[5] Frank Snyder of Computer Game Review wrote that 'the actual experience of playing Batman™ Forever isn't much better than that of watching the movie.'[6]

References[edit]

Sega Game Gear Games

  1. ^'CTW Games Guide'. Computer Trade Weekly. No. 553. United Kingdom. 4 September 1995. p. 56.
  2. ^'Review Crew: Batman Forever'. Electronic Gaming Monthly. Ziff Davis (76): 52. November 1995.
  3. ^'ProReview: Batman Forever'. GamePro. IDG (87): 144. December 1995.
  4. ^'ProReview: Batman Forever'. GamePro. IDG (86): 86. November 1995.
  5. ^'Batman Forever'. Next Generation. Imagine Media (11): 186. November 1995.
  6. ^Snyder, Frank (July 1996). 'Batman™ Forever'. Computer Game Review. Archived from the original on December 21, 1996.

External links[edit]

Sega Forever Games

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