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Original Game Genie Codes for NES. Added new controller cheats for Road Rash 3. Added new GG codes for The Legend of Zelda - A Link to the Past (SNES) July 2.

Cheat codes for Legend of Zelda: A Link to the Past

At the beginning of the game, Link is in his uncle's home when he hears a call for help from Zelda. Link's uncle will leave the house equiped for battle and tell Link to stay inside. Get out of bed and open the chest to find the Lamp. Leave the house and go north to the castle. The Castle gate will be closed and a guard will tell you to leave. /student-sim-game-online-cheats.html. Zelda A Link to the Past - Game Genie Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on. Zelda A Link to the Past - Game Genie & Pro Action Replay Codes If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. /xmod-apk-game-cheats.html. 184 - (Interact with this strange object, and you get to go through every message in the game that pops up on the screen and even a secret message from the creators or just one that i have never seen in my whole zelda experience after about 2 - 3 hundred messages, saying ('My name is Chris Houlihan.

Drastic Dark World Shortcut

Upon entering Dark World and completing the first dungeon, Link can enter the Thieves' Den dungeon in the Village of Outcasts and upon completing it, he can use the Titan's Mitt to get the Dwarves to upgrade the Master Sword from L2 to L3.

Blind Spot In Tile Trap Rooms

In rooms with the poltregeist tiles, stand at the edge of the room and face the center of the room. The tiles will bounce harmlessly off the shield.

Riddle Mini-Quest

Earn ten medals in the Four Swords mode to start the riddle quest with the Lumberjack in Link to the Past. Finish the Riddle Quest to obtain the 'Hurricane Blade' skill.

Running Man

The running man in Kakariko Village, that dashes away from you each time you approach, can actually be caught up to. To catch him, run towards him with the Pegasus Shoes. It'll take some practice, but you can catch up to him. Nothing useful happens though, he just tells you about some various things that aren't very important. Still, it's fun to be able to catch him.

The Chickens Attack

The Chickens found in Kakariko Village and other areas have a vendetta against you; that is, of course, if you attack them. Hit a chicken enough with your various weapons, whether it be sword, arrow, bomb, whatever, and the chickens will come from all directions to peck you! It's a storm of chickens! Not really a useful secret, but a good one none-the-less, wouldn't you say?

The Waterfall of Wishing

A fairly important secret, the Waterfall of Wishing provides Link the opportunity to upgrade two of his very important items, his Shield and his Boomerang. The Waterfall of Wishing is located at the end of the river in which you get the Flippers from Zora, but on the opposite end of the river. Pass by the Witch's Hut, move the green stone to gain access to the river, and you'll be in the general vicinity. You need the Flippers to access the Waterfall of Wishing, however. Read the signs in the area to find its location, and then jump into the water. Swim north into a waterfall and you'll be in a secret cave. Now, approach the pond in the cave and it'll ask you to throw an item into the water. Throw your Shield in the water to get the Red Shield back, and your Boomerang in the water to get the Magical Boomerang back, both free of charge.

Unlock Sword Beam in Four Swords

Play Link to the Past and get the Master Sword in the Lost Woods (you will need all three amulets for this). Once you have the Master Sword, save your game. When you quit and start the game again, a message will confirm that you can now use the Sword Beam (when your heart meter is full) in Four Swords as well.

Hint: Hidden bee

There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.

Glitch: Instruction manual error

Under the items for A Link To The Past, the Roc's Cape is listed. However, it is really the Magic Cape. The Roc's Cape is only in The Four Swords.

Glitch: Run very fast

Jump off Spectacle Rock (near the first warp pad you find in the game) in the Light World and land on top of the cave entrance. You will go into the cave, but the screen change animation will glitch. You will appear in the middle of the screen, but none of the buttons (except Start and Select) will do anything. The only thing you can do at this point is save and quit the game.

Glitch: Turbo dig

When you get the shovel and the magic boomerang (the normal version may also work), you can dig very quickly. Throw the boomerang, quickly change to the shovel, and dig. The spot where the boomerang passes by will be dug.

Easy Rupees

After obtaining the magic bee, go to the man who sold you the bottle. Release the bee near him and he will buy it for 100 rupees. Go to the dark world and go into the store in town. You can now buy more magic bees and sell them.

Lower magic consumption rate

After you obtain the hammer in the Palace of Darkness in the Dark World. Return to Kakariko village in the Light world. Beside the Smith's house, you will see a pole you can now knock down with your hammer, proceed to jump into the well and walk into the door on the north end of the room. You will see a statue of a hand holding a bowl with a red substance in it. Use your magic powder on it and a little demon will appear claiming to curse you. He instead will put a 1/2 mark on the top of your magic gauge, making it use half the amount of magic to use your magic using items such as your medallions and rods.

Extra Fairy

When you see a ex-fairy (a skull with four red blocks on it) sprinkle magic powder on it and it will turn into a fairy.
The Legend of Zelda: A Link to the Past – Game Genie Codes

All Game Genie Codes

The following are known Game Genie Codes for The Legend of Zelda: A Link to the Past on Super Nintendo Entertainment System (SNES).

  1. Some Shops Don’t Take Your Money
    AEEC-A586
  2. Infinite Bombs
    AE67-0D30
  3. Almost Infinite Energy
    AE6E-DF2A
  4. Almost Infinite Magic
    AE8A-D4FA
    AE8D-0D9A
  5. Infinite Magic
    AE8D-0D9A
    AE8A-D4FA
    AE28-D4C7
    AEC7-6D2E
    AEC8-6FBE
  6. Walk Through Walls Vertically
    EEA8-D4FA
  7. Get Chests Infinite Times
    A230-DD05
    Note: After getting a chest, leave the area and come back and you can get the chest again.
  8. Spin Sword And Shoot Like A Higher Level Sword (Good For One Use Per Screen)
    EE22-AF1F
  9. Enemies Respawn
    C9A8-DD2A
    Note: Any enemies that are in an area that you leave the screen on will be back when you return to that area.
  10. Free Fortune Telling And Receive 81 Rupees
    E9A5-0F81
  11. Free Fortune Telling
    DDA5-0FE1
  12. Warp Between Worlds Freely
    6DC9-0D23
    Note: You can use the Magic Mirror to go from the Light World to the Dark World, in addition to it’s normal functionality.
  13. Weapon & Item Codes

  14. Have Short Sword (Level 1)
    DFE9-2356
  15. Have Master Sword (Level 2)
    D4E9-2356
    Note: This will alter some events if you did not get it normally.
  16. Have Tempered Master Sword (Level 3)
    D7E9-2356
    Note: This will alter some events if you did not get it normally.
  17. Have Golden Sword (Level 4)
    D0E9-2356
    Note: This will alter some events if you did not get it normally.
  18. Have Small Shield (Level 1)
    DDE9-2386
  19. Have Red Oval Shield (Level 2)
    DFE9-2386
  20. Have Large Golden Shield (Level 3)
    D4E9-2386
  21. Have Green Shirt (Level 1)
    DDE9-23E6
  22. Have Blue Shirt (Level 2)
    DFE9-23E6
  23. Have Red Shirt (Level 3)
    D4E9-23E6
  24. All Four Bottle Modifiers
    ??E9-2E76
    ??E9-2E56
    ??E9-2E86
    ??E9-2EE6
    Bottle Modifiers
    • DD: You don’t have that Bottle in that position
    • DF: A Mushroom you can’t use
    • D4: Have Bottle, but nothing in it
    • D7: Bottle has Health Liquid in it (Infinite Use)
    • D0: Bottle has MP Liquid in it (Infinite Use)
    • D9: Bottle has Health and MP Liquid in it (Infinite Use)
    • D1: Bottle has a Fairy in it (Infinite Use: Limited Numbers can send out)
    • D5: Bottle has a Bee in it (Infinite Use: Limited Numbers can send out)
  25. Have Lamp
    DFE0-2386
  26. Have Hammer
    DFE0-23E6
  27. Have Flute
    D7E0-2E76
    Note: This will alter some events if you did not get it normally.
  28. Have Net
    DFE0-2E56
  29. Have Book
    DFE0-2E86
  30. Have Quake Medallion
    DFE0-2356
  31. Have Ether Medallion
    DFE0-2376
  32. Have Bombos Medallion
    DFE0-22E6
  33. Have Ice Rod
    DFE0-2286
  34. Have Fire Rod
    DFE0-2256
  35. Have Magic Powder
    D4E0-2276
  36. Have Hook Shot
    DFE0-2A86
  37. Have Blue Boomerang (Level 1)
    DFE0-2A56
  38. Have Red Boomerang (Level 2)
    D4E0-2A56
  39. Have Bow (That Looks Like It Has No Arrows On It) Level 1
    DFE0-2A76
  40. Have Bow (That Looks Like It Has Arrows On It) Level 1
    D4E0-2A76
  41. Have Silver Bow (That Looks Like It Has No Arrows On It) Level 2
    D7E0-2A76
  42. Have Silver Bow (That Looks Like It Has Arrows On It) Level 2
    D0E0-2A76
  43. Have Flippers
    DFE9-2286
  44. Have Moon Pearl
    DFE9-22E6
  45. Have Silver Gloves (Level 1)
    DFE9-2376
  46. Have Golden Gloves (Level 2)
    D4E9-2276
  47. Monoey/Ruby Codes

  48. Green Rubies Worth 20 Instead of 1 On Pick-Up
    F028-043A
  49. Green Rubies Worth 50 Instead of 1 On Pick-Up
    7428-043A
  50. Green Rubies Worth 100 Instead of 1 On Pick-Up
    1028-043A
  51. Green Rubies Worth 255 Instead of 1 On Pick-Up
    EE28-043A
  52. Blue Rubies Worth 50 Instead of 5 On Pick-Up
    7428-074A
  53. Blue Rubies Worth 100 Instead of 5 On Pick-Up
    1028-074A
  54. Blue Rubies Worth 255 Instead of 5 On Pick-Up
    EE28-074A
  55. Red Rubies Worth 50 Instead of 20 On Pick-Up
    7428-071A
  56. Red Rubies Worth 100 Instead of 20 On Pick-Up
    1028-071A
  57. Red Rubies Worth 255 Instead of 20 On Pick-Up
    EE28-071A

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Game Genie Cheats Nes

Code Indexes for Super Nintendo (SNES)