In Game Show Island, the robots, led by the supercomputer Holmes, have taken over to rule over humans. Humans now serve the robots and have no hope for the future. You first have to solve some puzzles and quests in the starting zone, and then you travel to other zones where you solve more puzzles and earn tickets to compete against robots on.

  1. Poptropica Game Show Island Walkthrough
  2. Poptropica Islands Game
  3. Poptropica English Island Game
  • Game Show Island Walkthrough Poptropica Cheats Start off by going to the left and jumping up the Robo-Bling Boutique. Jump all the way to the roof to pick up the toolkit. Drop back down and walk to the left.
  • Moscow is the capital city of Russia. During the robotic future of Poptropica, the middle area of the city was used as a landing site for helicopters. Moscow is the home of the Brainiacs! Moscow, Russia on Wikipedia.
  • Poptropica Cheats for Game Show Island - Poptrickia. Poptrickia.net Welcome to a future where robots rule. Building computers to compete on TV game shows seemed like a funny idea - until the machines wanted more. Now, after years of robotic dominance, Poptropica needs a savior. Are you clever enough to beat the robots at.
Arriving on Main Street - Layout: Factory/ Boutique/ Museum/ Club
1) Land on the island. Humans are apparently servants of the robots here. You will see reward signs for 'the Inventor.' Go left to enter the Museum. Go left inside and play the video to get more info on the island. The museum guide tells you of a toolbox hidden on the rooftops. Exit the museum.
2) Go left, and climb to the top of the Robo-Bling Boutique (multiplayer room) where you will find the toolkit.
3) Go right to the Club Noveau Riche, where the robot bouncer will think you are the A/C repairman and let you in. The pool game inside is not part of the quest. The robot owner offers you a reward if you can cool him off.
Back and Forth between the Club and the Factory
4) Exit and go left all the way to the Factory. Go inside and talk to the workers. They have a conveyor belt that is not working.
5) Climb up and use the crane. Jump off to the left halfway up, and use the computer control to lift the wall at the upper right.
6) Finish going up, and go right to the breaker box. Use the screwdriver to remove the screws (place on each of the four screws and turn counterclockwise). Reset the breaker for the factory and you will automatically return to the workmen below. The foreman will give you a small but very powerful fan. Pointed downward, it will fly you through the air! (Click bottom left to turn it off.)
7) There is a homeless guy to the left of the Factory who is completely broke.
8) Go all the way back right to the Club and use the fan to cool off the owner, and the owner gives you a nickel (cheapskate).
9) Go all the way back left to the homeless guy near the Factory, and give him the nickel. He will give you a pair of thermal goggles that sees only human body heat.
10) Go all the way back right to the Club again and go upstairs to the bar at the upper left inside. When you use the goggles, you will see something move in the air vent.
11) Go outside and use the fan to reach the small platform and doorway at the upper right of the Club. Use the toolkit to open the door panel (unscrew the cover as before).
12) Go inside to find the Inventor, who blocks your path and runs. Roll the Victrola phonograph into the elevator to crash it and get past, then climb up.
13) The Inventor will drop a ball that wrecks the floor. Climb back up the right side to reach the locked door as the Inventor escapes.
14) Use the thermal goggles on the keypad. The numbers the Inventor pressed will appear warmer : blue is the first number, green the second, yellow the third, and red the fourth and latest. Press the numbers (2014 and enter) and follow the Inventor up to the roof.
15) He will show you his side of the history that brought the robots to power, led by Holmes (his invention). You do not have to watch the whole video. He gives you the remote control for his VTOL jet airplane. You use this to call the jet to travel between the cities that host the 5 quiz shows you will play. You can play them in any order, but you must get the most points and win ALL FIVE GAMES. You can try as many times as you need.

First Game Show - Istanbul
16) Go far right and climb up to where the workman is working on the Hagia Sophia towers. Relocate the minaret from the second to the fourth pedestal. The process: consider the tower pieces A, B, C, D (smallest to largest) and the three open pedestals as locations 2, 3, and 4. The fastest relocation is fifteen moves - A3, B4, A4, C3, A2, B3, A3, D4, A4, B2, A2, C4, A3, B4, A4. You get the ticket to compete on Scaredy Pants. Use the ticket to start the show. There are three challenges against the robots Ironhead V-2 and Dan-E Dictionot.
- Darkness Dive - swim down, right, down, left, down, and then right to reach the glow stick. The secret here is to *wait* for the octopus creatures to move away. Trying to rush through will get you shocked.
- Creeper Keepers - Grab the rats, spiders, and snakes as fast as you can. You only have to raise them a tiny bit above the bin openings to get them in. If you can't pick the last one up, move a little to the side of it.
- Tightrope Terror - tilt to the right to roll across, but don't let the color bar go all the way to the right or you will fall.
17) If you win the game, call the jet and continue on to the second city.
Second Game Show - Miami
18) Go right to the Seashell Motel where the robot hosts of Spin For Riches are squabbling. Ventana will be throwing each of the three prize disks off a balcony. Tilt the awnings to provide short drops for the three, all the way to the ground. You will win the ticket to compete on the show.
19) The show is similar to 'Wheel of Fortune' in that you try to solve the puzzle by revealing some of the letters. However, you may land on the Lose A Turn (Rad symbol) or on a single-letter section where you have no choice what to play. When you land on a Question Mark space, you can choose any letters, even vowels. You can keep playing as long as you continue to add correct letters. But the key is to solve the puzzles as soon as you know them! It is difficult to win otherwise, even if you get a lot of 100 point letters. Play all three puzzles and get a higher score than Albertron and Punkbot.
20) If you win, call the jet and continue on to the third city.
Third Game Show - Buenos Aires
21) The clock tower of the Torre Monumental, at far left, is not working because the wires are not connected properly. Have the strong robot rotate the rings to line up the wires.
22) To fix the clock : turn the outer ring, inner ring, then the middle ring and the wires should line up across the center. Get the ticket to Kerplunk.
23) The game is essentially a 'Wipeout' clone, where you compete against robot players Super Sweet and Skippy. On the first stage, you must dodge the boots and go right. As you go to the upper left, you must jump from the spring keys before they toss you.
24) On the second stage, control your motion when you are tossed right by the bag, and use the columns of light that show you where the floating platforms are.
25) On the third stage, jump to the closed platforms - these will be the ones that were just opened. Stay behind the rolling balls. Get the fastest time to win all three rounds. The highest point total wins.
26) When you win, call the jet and continue to the fourth city.
Fourth Game Show - Moscow
27) Go right to where the Air Traffic robot has forgotten the landing code.
28) The object is to get each of the four colored window lights to their proper color (one of the four colors - blue, yellow, purple, or orange), and all four must be correct on any row. (You only play each row once, then move up to try again.) When you try a combination, and then turn the dial at right, the correct guesses are shown by green lights. Climb up and change the windows on the new row to match the green (correct) ones below, and try a different color on the windows that showed red (wrong).
29) When you get the four colors right, climb up as the helicopter lands and you get the ticket for Brainiacs (a Jeopardy clone).
30) The game uses some of the questions from the Money Ladder demo game, so playing it first will improve your chances. Beat the other two players, Tyr-1 and H8r-Bot.
31) Call the jet and continue to the final city.
Fifth Game Show - Tokyo
32) Go far right and enter the Service Entrance. You have to restore the power by creating a continuous circuit path.
33) This is the recycled 'steam maze' game from Steamworks Island. Quickly click on the pipes to flip them so that an open end fits the one that leads into it, making a continuous path before the current reaches it. You win the ticket to Mr. Yoshi's Super Terrific Challenge. There are 3 extremely silly challenges that you have to complete.
- Task One (Spelling Blocks) - The trick here is that the H is on the side of the first Y block at the left side, so you should change that one and get the Y that you need by turning the third block, the A.
- Task Two (Hatch Yourself) - Click the egg as rapidly as you can until you emerge.
- Task Three (Bowl Them Over) - Chase the 10 pins and collide with them to knock them out.
34) Complete each of the three before time runs out and Yoshi is amused.
35) Fly back to Main Street when you have beaten all five game shows.
Main Street - Beating Holmes
36) Back on Main Street, quickly jump down and into the manhole before the robot cops can catch you.
37) The Inventor gives you a thumb drive to use against Holmes, but you first have to get by his 'security system.' There are 4 'slider' puzzles, two on the first level and two on lower levels. For each puzzle, move the squares around so that there is a continuous line from the entry point to the exit point. The position of the circuit path on each successive slider must match exactly with the previous one. You can tell which squares go next to each other because they will have matching colors on the sides where they meet (red, blue, green, or purple, and either vertical or horizontal.
38) Go down into the final chamber and plug the Thumb Drive into Holmes. This restores him to a friendly state and the Inventor gives you the Island Medallion. Climb back out of the underground to reach Main Street again.
Notes:
A- There is a minor glitch on Spin For Riches, as the blank tiles that mark the solution may not appear. You should leave the Spin game and re-enter it to fix this.
Poptropica cheats game show island moscow color code

(by Brave Eye)

Part 1: Game Show Island

Go to Game Show Island if you’re not yet there. Go left, and bounce on the bouncie roof of Robo-Bling Boutique. Once at the roof, you will see a red toolkit. Grab it, and go back down. Go left, and go inside a building titled The Factory. Go up, and find the Crane.

Press the little green “Up” button. Make it a reasonable height;you’re Poptropican must be able to jump onto it. Keep on making it go up, and alternating sides to make it go up. When you finally get to the top, go left, and click on the computer with the glowing red dot.

Haha, my eyes are closed. Anyway, you’re Poptropican will put in a code onto the computer, and an obstacle blocking a passage will open. Go through it, and use you’re toolkit. With you’re screwdriver, click and hold on each of the screws, and turn left. Then, choose the option that is to the top left. Then, one of the workers will give you an electric fan. Go outside, and all the way to the right. As you try to enter Club Noveau Riche, a giant gold robot will tell you to fix the AC.

Go inside, and talk to the owner. He’s a weird disco-looking robot.

Once again, eyes closed! Anyway, he’ll tell you to cool him off. So take out your electric fan, and fan him. Then, he’ll give you a quarter that says “In Holmes we trust.” This is because the robots are all following a rogue robot, Holmes. D: With your nickel, exit the club, and go all the way left. You’ll see a homeless Poptropican. Give him the nickel. And in return, he’ll give you some heat vision goggles. Go back to the club, and out on the goggles. You’ll see someone go up a shaft. Follow them by going outside and finding this window.

Go inside by using your toolkit. The Inventor will not believe you went in. As he runs away, he will activate a mini obstacle course. Go to the highest floor, and push the record player onto the little elevator thingy. It’ll go down. You go down too, and try going right. The Inventor will drop this ball thingy on you, and you’ll fall.

Go right, to get up to the Inventor. Make sure you get to spot with a door, which looks like this:

Click on the little pass code thingy, and put on your heat vision goggles. The code is 2014. Go in the door, and then the Inventor will explain to you the truth. Apparently, Holmes’s programming went wrong. And that’s why he wants you to take over the world. You’ll get a helicopter, and time for game shows! Use your Jet Remote Control.

Part 2: Game Shows

Note: These can be done in a different order. But I’m doing it in the order it is in.

Poptropica Cheats Game Show Island Moscow

Istanbul: Land in Istanbul, and go right. When you see a sign saying “Site under repair. Do not pass!”, go ahead and pass. Talk to the guy that looks like a construction worker.

Okay, you have to move the second to the fourth. And each piece can only go on something heavier than itself. Piece 1 is the blue one on top, piece two is the long gold one, piece 3 is the beige one, and piece 4 is the gold heavy one, at the bottom. First, put piece 1 on the third base. Then piece 2 on the fourth base. Then pick up piece 1 and put it on top of piece 2. It should look like this:

Now put piece 3 on the third base. Pick up piece 1 and out it over piece 4. It should now look like this:

Now put piece 2 on piece 3, and piece 1 on piece 2. It’ll look like this:

Put piece 4 on the fourth base, and piece one on top of it. Put piece 2 on base 2. It will look like this:

Now piece 1 on top of piece 2, and piece 3 on piece four. Piece 1 on third base and piece 2 on piece 3. Finally, piece 1 on piece 2. The construction worker will be so pleased that you did it, and he’ll give you a ticket to “Scaredy Pants”. Use it. Time to show those robots you’re awesome! The first challenge, you have to get the glow stick, and get it to its place in time.

Beware the evil fishies. They shock you. Anyway, challenge 2 is Creeper Keepers. You need to grab up a creature and put it in its correct bag. After you’re done, challenge 3. You have to manage to stay balanced. Push a little harder when near a fan. Then you’re done!

Miami: Trouble in Miami! Upon landing, you’ll see two robots arguing. Go talk to the sad looking robot. Great, now you need to catch all of his prizes. Because thou art a good person. The CrazyRoboLady will throw down three prizes, each higher than the rest. To ensure a safe passage, you need to step on each window thingy, and tilt it, making a path straight to the robot.

After you successfully save all three prizes, the robot will give you a ticket for “Spin for Riches”. Use it! Spin for Riches, here we come!

Spin for Riches is pretty much like Wheel of Fortune. There’s a phrase. You get to spin, and guess a letter. It’s pretty easy. If you think you know the phrase, solve it! You can also lose a turn, or get a pre-chosen letter. Here are some of the possible answers:

  1. George Washington and Thomas Jefferson, but not John Adams: Virginians
  2. Name of a disco song and a weekend night text when you’re sick: Saturday Night Fever
  3. A song possibly dedicated to Darth Vader: Every Breath You Take
  4. Name of a cat and a President: Garfield
  5. Not a fan of Lady Gaga’s wardrobe: Her Dry-cleaner
  6. When you hear this, you should get on your feet: The national anthem
  7. Their life is sweet: Zack and Cody
  8. Who invented the moonwalk, that was not Michael Jackson: Neil Armstrong
  9. Better come inside if you see these: Cumulonimbus clouds
  10. According to a Tee shirt, he has many emotions: Chuck Norris
  11. Two great tastes that taste great together: Peanut Butter and Jelly
  12. No one can call him a blockhead: Phineas
  13. The band, not the bug: John, Paul, George and Ringo (the Beatles)
  14. Advice to give to a frog: Look before you leap
  15. Spaceman Spiff’s alter ego: Calvin

Poptropica Game Show Island Walkthrough

There are three rounds. When you’re done, call the copter.

Buenos Aires: You land on Buenos Aires, and go left all the way, until you see this big gold robot. Click on the gold rings, under the clock, and turn them. The outer ring will be ring 1. The middle ring will be ring 2. The ring in the middle will be ring 3. First, click the 1. Then the 3. Then the 2. That’s it! You’ll get a ticket for Kerplunk. Kerplunk is pretty much Wipeout. It’s extremely fun to play!

Typical Wipeout stuff. 3 awesome filled rounds! Once done, go to Moscow.

Kindergarten game cheat engine. Moscow: Upon arriving at Moscow, find this robot:

This challenge is a bit harder than the others.What you have to do, is guess the code for the helicopter to land. An easy way to figure it out:

First row, leave everything blue. The robot will tell you which color is correct. Second, everything yellow. Then purple. Then orange. That way you’ll get all the colors by the fifth go! The copter will land, and go talk to the robot coming out of it. Ticket for Brainiacs!

Poptropica Islands Game

Brainiacs is very easy, if you know much about a certain subject. I, for one, picked the World of Poptropica. I know my villains, my places, my islands. After getting all the answers answered, pick your second best subject. If you find it harder than you thought, pick something else. For the final wager, you need to calculate carefully. Think about the subject, and how much the other robots have. Then, you’re done with that game show!

Tokyo: When you land, talk to the BotCop. He’ll tell you to fix the electricity for their precious game show. It’s a Steamworks puzzle. Something done by thinking quick. Then you’ll get into Mr. Yoshi’s Super Terrific Challenge!

First challenge: Spell Yoshi. Just find all the letters. Cake. The second, click fast. The third, run around like you’ve been stuck in cupboard for ten years. Then, you’re done!

Ah… Time for the battle. Call on your helicopter, and go to Main Street.

Poptropica English Island Game

Part Three: The Battle Against Holmes

You’re almost there! Except…

D:< THEY’RE OUT TO GET YOU! You must not be seen… Go straight right, and drop straight down, before the museum. Go down the hole to meet up with the Inventor. You’ll get a thumb drive to reprogram Holmes. Pretty much, you have to solve the puzzles now. Every time you get closer, Holmes will offer something. When you get to the main Holmes computer, put in the thumb drive, and voila! Done! You will be awarded the island medallion and credits for the Poptropica Store.